Stages from MMD are really cool but most are too low poly unless you specifically doing a toon scheme. Character custimization in DAZ is so much better than the process in MMD. That is why I want to share info within DAZ so that I can find more creative ideas to merge the strengths of both platforms. MMD is a great platform for toons and low poly assets but bringing it in to DAz really opens up amazing possibilities. There are thousands of motions available. But the avilability of motions from dance to walk cycles to sport motions ( golf bowling martial arts.) and even memes is simply unlimited. The PMX editor which is how MMD assets are converted to OBJ. There is a free script available to convert VMD (motion files) into FBX. You do need to purchase 3DXchange to convert FBX into BVH for use in DAZ but I think you can find it on sale from time to time. Oh I am with you guys on that I can't afford MAYA either. I'd be interested if you would like to show some examples of what it can do in conjunction with DAZ Studio and DAZ content. I've heard of MMD but never looked into it. Is there anybody else out there who actively enjoys using DS as you MMD platform? Please Please let me know.Thanks!!!!! I have been able to covert motions, stages and clothing to use in DS but honestly I still buy all kinds of assets here to use with MMD scenes. I have learned a lot of tricks but want to share ideas with others interested in MMD. Almost every new song that comes out is made into a motion that can be converted into FBX or BVH and applied to characters in DS. I love using Face gen and DS to recreate performances of vintage singers that I found a motion for in the MMD community. Almost every character, stage(scenery) motion, camera and FX can be downloaded from somewhere. I then discovered that MMD was a whole world in itself with asset sharing that is has no equal in the CGI community. One day I came across an MMD video while searching for 3D animation samples on YT. I have been working with DAZ and Poser on and off for years, but as just to tinker with and never really found a practical way to use them.
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